Deserted Bonfire

Before I made this scene I had played a bunch of Dark Souls, this inspired me greatly to make my version of a hub area. 

In this hub area a player can take a breather from the intense combat and could possibly improve their gear.

This was my second scene I made within Unreal Engine 5 Early Access. This time my focus was more on the functions of the new Nanite technology. 
This scene would also not be possible without the amazing assets that I got from the Quixel Bridge library. 

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